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ToraimaraiCanal1
ToraimaraiCanal2


Toraimarai-canal-pic.jpg

Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Fishing | Chests/Coffers | NMs | Mobs

This series of canals underneath Windurst is home to a wide variety of creatures. With multiple levels and a number of dead-ends, venturing in this frightful labyrinth often leads to certain death.

Connecting Areas[]

East Sarutabaruta at (J - 7): Escape
Full Moon Fountain at (F - 7)
Inner Horutoto Ruins at (F - 5)
Windurst Walls at (H - 3)

Involved in Quests/Missions[]

Quest Type Starter Location
  Catch It If You Can! General Ohruru   Port Windurst (E-7)
  His Name is Valgeir Map Rycharde   Mhaura I-8
  The Root of the Problem BLM AF 3 Chumimi   Heavens Tower
  Toraimarai Turmoil General Ohbiru-Dohbiru   Windurst Waters J-9
  Wild Card General Honoi-Gomoi   Port Windurst E-7
Mission Country Starter Location
  Mission 6-1: Full Moon Fountain Windurst Gate Guard   Windurst
  Mission 7-1: The Sixth Ministry Windurst Gate Guard   Windurst

NPCs Found Here[]

Name Location Type
  

Fishing[]

Fish Cap Body of Water

All

Coffer/Chest Contents[]

Chests
Toraimarai Coffer Key
Coffers 1  Coffers 2

Gil: 8,400-12,840
Chrysoberyl
Evoker's Pigaches*
Joker Card*
Painite
Sunstone
Jadeite

* Only available if you have the necessary quest active.

Notorious Monsters Found Here[]

Name

Level

Drops

Steal

Family

Spawns

Notes

Hinge Oil NM

Spawned: Mission

65

  • Slime Oil

Slime

4
Respawn: ~20 min

A, H, Sc

Magic Sludge NM

Spawned: Quest

64

Elemental

1

A, M

Oni Carcass NM

68-70

  • Onikiri
  • Undead Skin

Doomed

1
Respawn: ~21-24 hours

A, H, HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here[]

Name

Level

Drops

Steal

Family

Spawns

Notes

Bigclaw

49-52

Crab

25

A, H

Bigclaw

Fishing

45-47

Crab

Fished Up

A, H

Bloodsucker

54-57

Leech

14

A, L, H, Sc

Bloodsucker

Fishing

59-61

Leech

Fished Up

A, H, Sc

Bouncing Ball

64-67

Leech

10

A, L, H, Sc

Canal Bats

45-47

Bat Trio

17

A, L, H

Canal Leech

Fishing

45-47

Leech

Fished Up

A, H, Sc

Canal Pugil

57-59

Pugil

24

A, H

Cutlass Scorpion

64-66

  • Scorpion Claw
  • Scorpion Shell

Scorpion

6

A, H, Sc

Dark Aspic

53-55

  • Slime Oil

Slime

10

A, H, Sc

Dire Bat

62-64

Giant Bat

6

A, L, H

Doom Mage

65-67

  • Bone Chip
  • Blizzard III
  • Toraimarai Coffer Key
  • Bone Chip

Skeleton

6

A, H, HP

Doom Soldier

65-67

  • Bone Chip
  • Toraimarai Coffer Key
  • Dark Knight's Testimony
  • Bone Chip

Skeleton

4

A, H, HP

Fallen Knight

52-55

  • Bone Chip
  • Bone Chip

Skeleton

17

A, H, HP

Fleshcraver

60-62

  • Bone Chip

Skeleton

12

A, H, HP

Girtab

58-60

  • Scorpion Claw
  • Scorpion Shell
  • Toraimarai Coffer Key
  • Viking Axe

Scorpion

2
Respawn: ~15 min

A, H, Sc

Hell Bat

47-49

  • Bat Fang
  • Bat Wing
  • Beastman Blood
  • Fiend Blood

Giant Bat

27

A, L, H

Impish Bats

58-60

  • Bat Fang
  • Bat Wing
  • Beastman Blood
  • Fiend Blood
  • Toraimarai Coffer Key

Bat Trio

37

A, L, H

Lich

54-57

  • Bone Chip
  • Bone Chip

Skeleton

7

A, H, HP

Makara

49-52

Pugil

33

A, H

Mimic

Failed Coffer

??

  • Toraimarai Coffer Key

Mimic

Spawned when a Coffer
pick is failed.

A

Mindcraver

60-62

  • Bone Chip

Skeleton

12

A, H, HP

Mousse

63-65

  • Slime Oil

Slime

6

A, H, Sc

Mousse

Fishing

65-67

  • Slime Oil

Slime

Fished Up

A, H

Rock Crab

Fishing

52-54

Crab

Fished Up

A, H, Sc

Rotten Sod

58-60

Doomed

1

A, H, HP

Scavenger Crab

60-62

Crab

15

A, H

Starmite

65-67

  • Starmite Shell
  • Toraimarai Coffer Key

Beetle

5

A, L, S, Sc

Stygian Pugil

63-65

Pugil

21

A, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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