
The twisting canyons of the Tahrongi were carved out of the surrounding mountains thousands of years ago when powerful rivers ran through the region. While this spectacle of nature awes all who pass through, the danger that lurks within its walls should not be underestimated. Connecting Areas[]
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Alternate Methods of Arrival[]
Involved in Quests/Missions[]
Quest | Type | Starter | Location |
---|---|---|---|
An Explorer's Footsteps | Map | Abelard | Selbina (H-9) |
Mandragora-Mad | General | Yoran-Oran | Windurst Walls (E-5) |
Say It with Flowers | General | Moari-Kaaori | Windurst Waters (South) (C-9) |
The Postman Always K.O.s Twice | General | Ambrosius | Windurst Walls (J-12) |
Mission | Country | Starter | Location |
Windurst Mission 2-2: A Testing Time | Windurst | Windurst Gate Guard | Windurst |
Weather[]
Chocobo Digging[]
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NPCs Found Here[]
Excavating[]
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Notorious Monsters Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Goblin Archaeologist (NM)
|
30-75 |
|
1 |
A, L, S | |||||||||
Yara Ma Yha Who (NM) |
15-20 |
|
|
Sapling |
1 |
A | |||||||
Serpopard Ishtar (NM) |
19-20 |
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Dhalmel |
2 |
L, S, Sc | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Akbaba |
9-13 |
38 |
L, H | ||||||||||
Barghest
|
8-10 |
|
10 |
A, H, HP | |||||||||
Canyon Crawler |
11-13 |
19 |
L, H, Sc | ||||||||||
7-10 |
|
|
74 |
L, S, Sc | |||||||||
Air Elemental
|
18-20 |
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Elemental |
4 |
M | ||||||||
Earth Elemental
|
18-20 |
|
Elemental |
4 |
M | ||||||||
Ghost
|
15-17 |
|
|
10 |
A, H, HP | ||||||||
Goblin Ambusher |
12-16 |
|
|
5 |
A, L, S | ||||||||
Goblin Butcher |
12-16 |
|
5 |
A, L, S | |||||||||
11-14 |
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|
1 |
A, L, S | |||||||||
8-10 |
|
|
5 |
A, L, S | |||||||||
Goblin Tinkerer |
12-16 |
|
|
5 |
A, L, S | ||||||||
8-10 |
5 |
A, L, S | |||||||||||
Grenade (Monster)
|
15-17 |
|
5 |
A, S, M | |||||||||
Killer Bee |
8-10 |
|
58 |
S, Sc | |||||||||
Poltergeist |
18-20 |
Evil Weapon |
2 |
A, H, M | |||||||||
Pygmaioi |
7-11 |
61 |
H | ||||||||||
Skeleton Sorcerer
|
11-13 |
|
|
12 |
A, H, HP | ||||||||
Skeleton Warrior
|
10-12 |
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|
15 |
A, H, HP | ||||||||
Strolling Sapling |
7-10 |
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|
Sapling |
64 |
L, H | |||||||
Wild Dhalmel |
14-16 |
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Dhalmel |
31 |
L, S | ||||||||
8-10 |
|
|
4 |
A, L, S | |||||||||
8-10 |
|
|
4 |
A, L, S | |||||||||
Yagudo Mendicant |
12-16 |
|
|
5 |
A, L, S | ||||||||
Yagudo Persecutor |
12-16 |
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|
4 |
A, L, S | ||||||||
Yagudo Piper |
12-16 |
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|
4 |
A, L, S | ||||||||
8-10 |
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|
4 |
A, L, S | |||||||||
Yagudo's Elemental
|
5-7 |
Elemental |
5 |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |