
Sauromugue Champaign
These windswept, desolate plains are situated on an arid peninsula that juts out into the Bastore Sea. Located near the Strait of Jeuno, this area is considered a gateway between the Mindartia and Quon continents. Due to this prime location, numerous kingdoms and various beastman forces have struggled for control of the terrain. The struggle continues to this day--even with the advent of the airship and its revolutionary impact on travel. Connecting Areas[]
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Involved in Quests/Missions[]
Quest |
Type |
Starter |
Location |
An Explorer's Footsteps |
Map |
Abelard |
Selbina G-9 |
Fistful of Fury |
General |
Vola |
Lower Jeuno J-8 |
Ranger Flag |
Windurst Woods K-7 | ||
Windurst Woods J-3 |
Chocobo Digging[]
|
Weather[]
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Notorious Monsters Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Climbpix Highrise NM
|
55 |
|
1 |
A, L, S | |||||||||
Deadly Dodo NM
|
39-40 |
|
|
Cockatrice |
1 |
A, S | |||||||
Roc NM |
55 |
|
Roc |
1 |
A, S | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here[]
Mob Distribution
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Big Jaw
|
20-23 | Pugil | Fished up | A, H | |||||||||
Champaign Coeurl | 30-34 |
|
Coeurl | 5 Respawn: 5 min |
A, S, Sc | ||||||||
Cutter
|
28-30 | Crab | Fished up | A, H | |||||||||
Diving Beetle | 25-28 |
|
Beetle | 17 Respawn: 5 min |
L, S, Sc | ||||||||
Earth Elemental
|
38-40 |
|
Elemental | 3 | M | ||||||||
Thunder Elemental
|
38-40 |
|
Elemental | 3 | M | ||||||||
Evil Spirit
|
35-38 |
|
|
Ghost | 19 Distrib. |
A, H, HP | |||||||
Evil Weapon | 36-38 | Evil Weapon | 10 Respawn: 5 min |
A, H, M | |||||||||
Goblin Bounty Hunter | ![]() |
|
Goblin | ![]() Respawn: ?? min |
A, L, T(S) | ||||||||
Goblin Digger | 28-32 |
|
Goblin | 1 Respawn: 5 min |
A, L, S | ||||||||
Goblin Furrier | 30-36 |
|
|
Goblin | 8 Respawn: 5 min |
A, L, S | |||||||
Goblin Gambler | 26-30 |
|
|
Goblin | 7 Respawn: 5 min |
A, L, S | |||||||
Goblin Leecher | 26-30 |
|
|
Goblin | 6 Respawn: 5 min |
A, L, S | |||||||
Goblin Mugger | 26-30 |
|
Goblin | 7 Respawn: 5 min |
A, L, S | ||||||||
Goblin Pathfinder | 30-36 |
|
Goblin | 9 Respawn: 5 min |
A, L, S | ||||||||
Goblin's Beetle
|
23-25 | Beetle | 9 Distrib. |
H, Sc | |||||||||
Goblin Shaman | 30-36 |
|
Goblin | 8 Respawn: 5 min |
A, L, S | ||||||||
Goblin Smithy | 30-36 |
|
Goblin | 9 Respawn: 5 min |
A, L, S | ||||||||
Greater Pugil
|
28-30 | Pugil | Fished up | A, L | |||||||||
Hill Lizard | 22-26 |
|
|
Lizard | 39 Respawn: 5 min |
L, H | |||||||
Ignis Fatuus
|
34-36 | Bomb | 3 | A, S, M | |||||||||
Kraken
|
38-40 | Sea Monk | Fished up | A, H | |||||||||
Land Pugil
|
20-23 | Pugil | Fished up | A, H | |||||||||
Midnight Wings
|
20-23 | Bat Trio | 57 Respawn: 5 min |
L, H | |||||||||
Moon Bat
|
23-26 | Giant Bat | 27 Respawn: 5 min |
L, H | |||||||||
Old Sabertooth
|
20 | Tiger | 1 Respawn: 5 min |
A, L, S | |||||||||
Sabertooth Tiger | 28-32 |
|
Tiger | 3 Respawn: 5 min |
A, L, S | ||||||||
Sauromugue Skink | 28-32 | Raptor | 36 Respawn: 5 min |
A, H, Sc | |||||||||
Snipper
|
20-23 | Crab | Fished up | A, H | |||||||||
Tabar Beak | 34-37 |
|
Cockatrice | 13 Respawn: 5 min |
A, S | ||||||||
Wight
|
26-36 |
|
|
Skeleton | 18 | A, H, HP | |||||||
Yagudo Drummer | 30-36 |
|
Yagudo | 5 Respawn: 5 min |
A, L, S | ||||||||
Yagudo Herald | 30-36 |
|
Yagudo | 5 Respawn: 5 min |
A, L, S | ||||||||
Yagudo Interrogator | 30-36 |
|
Yagudo | 6 Respawn: 5 min |
A, L, S | ||||||||
Yagudo Oracle | 30-36 |
|
Yagudo | 6 Respawn: 5 min |
A, L, S | ||||||||
Yagudo's Elemental
|
23-25 | Elemental | 6 Distrib. |
||||||||||
Yagudo Priest | 26-30 |
|
Yagudo | 5 Respawn: 5 min |
A, L, S | ||||||||
Yagudo Theologist | 26-30 |
|
Yagudo | 5 Respawn: 5 min |
A, L, S | ||||||||
Yagudo Votary | 26-30 |
|
Yagudo | 4 Respawn: 5 min |
A, L, S | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |