
Table of Contents: |
Unrelenting dust storms and a severe climate make for a harsh environment that is inhabited by few. Castle Oztroja, the Yagudo stronghold, can be found here, and its guards relentlessly patrol the surrounding hills. Also present is the colossal structure known as Drogaroga's Spine, an enormous bone-shaped structure that spans the area from west to east, severing it in the middle. Drogaroga's Spine is believed by many denizens of Vana'diel to be the spine of the great dragon Drogaroga, a mythological being that exsisted at the begining of the world.
Connecting Areas[]
- Sauromugue Champaign: D-4
- Tahrongi Canyon: F-12
- The Sanctuary of Zi'Tah: L-4
- Castle Oztroja: L-8
Involved in Quests/Missions[]
Quest |
Type |
Starter |
Location |
An Explorer's Footsteps |
Map |
Abelard |
Selbina G-9 |
Garrison/Meriphataud Mountains |
Gate Guard |
Home City | |
Dragoon Flag |
Arminibit |
Port San d'Oria I-9 | |
General |
Windurst Woods K-5 |
Chocobo Digging[]
Weather[]
|
NPCs Found Here[]
|
Notorious Monsters Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Daggerclaw Dracos (NM) |
27-28 |
|
Raptor |
1 |
A, H, Sc | ||||||||
Coo Keja the Unseen (NM) |
37-40 |
|
1 |
A, S, L | |||||||||
Waraxe Beak (NM) |
55-56 |
|
Cockatrice |
1 |
A, T(S) | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here[]
Mob Distribution
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Axe Beak |
25-28 |
|
|
Cockatrice |
9 |
A, S | |||||||
Black Bat
|
15-18 |
|
Giant Bat |
12 |
L, H | ||||||||
Boggart |
25-27 |
Evil Weapon |
18 |
A, H, M | |||||||||
Bogy
|
25-29 |
|
|
12 |
A, H, HP | ||||||||
Coeurl |
22-25 |
|
|
9 |
A, S, Sc | ||||||||
Crane Fly |
18-21 |
|
Fly |
57 |
L, H | ||||||||
Earth Elemental
|
27-29 |
|
Elemental |
5 |
M | ||||||||
Fire Elemental
|
27-29 |
|
Elemental |
3 |
M | ||||||||
Goblin Ambusher |
16-20 |
|
|
7 |
A, L, S | ||||||||
Goblin Butcher |
16-20 |
|
|
7 |
A, L, S | ||||||||
18-21 |
|
1 |
A, L, S | ||||||||||
Goblin Gambler |
21-25 |
|
|
9 |
A, L, S | ||||||||
Goblin Leecher |
21-25 |
|
|
8 |
A, L, S | ||||||||
Goblin Mugger |
21-25 |
|
|
8 |
A, L, S | ||||||||
Goblin Tinkerer |
16-20 |
|
|
7 |
A, L, S | ||||||||
19-22 |
|
|
46 |
L, H | |||||||||
Jubjub |
15-18 |
36 |
L, H | ||||||||||
Night Bats
|
13-16 |
Bat Trio |
23 |
L, H | |||||||||
Raptor |
21-25 |
|
Raptor |
15 |
A, H, Sc | ||||||||
Scavenging Hound
|
18-25 |
|
5 |
A, H, HP | |||||||||
Stag Beetle |
20-23 |
|
14 |
L, S, Sc | |||||||||
Wandering Sapling |
13-16 |
|
|
Sapling |
72 |
L, H | |||||||
Will-o'-the-Wisp
|
24-25 |
|
4 |
A, S, M | |||||||||
Yagudo Mendicant |
16-20 |
|
|
5 |
A, L, S | ||||||||
Yagudo Persecutor |
16-20 |
|
|
6 |
A, L, S | ||||||||
Yagudo Piper |
16-20 |
|
|
5 |
A, L, S | ||||||||
Yagudo Priest |
21-25 |
|
|
6 |
A, L, S | ||||||||
Yagudo Theologist |
21-25 |
|
|
6 |
A, L, S | ||||||||
Yagudo Votary |
21-25 |
|
|
6 |
A, L, S | ||||||||
Zombie
|
16-26 |
|
|
15 |
A, H, HP | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |