

This natural labyrinth was formed long ago, when water from the rivers above seeped through the crust and ate away at the rocks below. The fossils of great ancient beasts can often be found deep within this natural wonder. |
Connecting Areas[]
- Attohwa Chasm
- Tahrongi Canyon (through zoning and Escaping)
- Buburimu Peninsula
Involved in Quests/Missions[]
Quest | Type | Starter | Location |
Blast from the Past | General | Koru-Moru | Windurst Walls (E-7) |
Eco-Warrior (Windurst) | General | Lumomo | Windurst Waters (F-10) |
Heaven Cent | General | Ropunono | Windurst Waters (F-7) |
Strange Apparatus | -- | -- | Maze of Shakhrami (L-10) |
The Amazin' Scorpio | General | Soni-Muni | Windurst Woods (H-10) |
The Goblin Tailor | RSE | Guttrix | Lower Jeuno (H-10) |
The Holy Crest | Job | Arminibit | Port San d'Oria (I-9) |
Your Crystal Ball | General | Kurou-Morou | Lower Jeuno (I-7) |
Mission | Country | Starter | Location |
---|---|---|---|
Windurst Mission 2-1: Lost for Words | Windurst | Windurst Gate Guard | Windurst |
NPCs Found Here[]
Excavating[]
|
Weather[]
Coffer/Chest Contents[]
|
Notorious Monsters Found Here[]
- Argus | Dark Elemental | Ichorous Ire | Leech King | Wyrmfly
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Argus (NM) |
36-37 |
|
Hecteyes |
1 |
A, H | ||||||||
Dark Elemental (NM)
|
?? |
Elemental |
1 |
M | |||||||||
Ichorous Ire (NM)
|
35-36 |
|
1 |
A, H, Sc | |||||||||
Leech King (NM) |
35-36 |
|
Leech |
1 Respawn: 18-30 hr |
A, L, H, Sc | ||||||||
Wyrmfly (NM)
|
?? |
Fly |
3 |
L, H | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Abyss Worm |
27-30 |
|
Worm |
18 |
A, L, H | ||||||||
Ancient Bat |
26-29 |
Giant Bat |
29 |
A, L, H | |||||||||
Carnivorous Crawler |
22-25 |
31 |
L, H, Sc | ||||||||||
Caterchipillar |
29-31 |
|
8 |
A, L, H, Sc | |||||||||
Combat |
20-23 |
|
Giant Bat |
22 |
L, H | ||||||||
Air Elemental
|
33-36 |
|
Elemental |
4 |
M | ||||||||
Earth Elemental
|
33-36 |
|
Elemental |
4 |
M | ||||||||
Ghoul |
22-26 |
|
|
25 |
A, H, HP | ||||||||
Goblin Ambusher |
16-18 |
|
|
14 |
A, L, S | ||||||||
Goblin Butcher |
16-18 |
|
|
14 |
A, L, S | ||||||||
Goblin Furrier |
31-34 |
|
|
6 |
A, L, S | ||||||||
Goblin Gambler |
22-26 |
|
|
7 |
A, L, S | ||||||||
Goblin Leecher |
22-26 |
|
|
7 |
A, L, S | ||||||||
Goblin Mugger |
22-26 |
|
|
7 |
A, L, S | ||||||||
Goblin Pathfinder |
31-34 |
|
|
6 |
A, L, S | ||||||||
Goblin's Bat
|
24-26 |
Giant Bat |
6 |
H | |||||||||
Goblin Shaman |
30-34 |
|
|
6 |
A, L, S | ||||||||
Goblin Smithy |
31-34 |
|
|
6 |
A, L, S | ||||||||
Goblin Tinkerer |
16-18 |
|
|
14 |
A, L, S | ||||||||
Jelly |
26-28 |
|
11 |
A, H, Sc | |||||||||
30-33 |
|
11 |
A, L, H, Sc | ||||||||||
Maze Maker |
18-21 |
|
Worm |
20 |
L, H | ||||||||
25-28 |
|
9 |
A, L, H, Sc | ||||||||||
Poison Leech
|
24-28 |
|
Leech |
38 |
L, H, Sc | ||||||||
Protozoan |
29-31 |
|
5 |
A, H, Sc | |||||||||
Seeker Bats |
23-26 |
|
Bat Trio |
21 |
A, L, H | ||||||||
Stink Bats |
15-18 |
Bat Trio |
25 |
L, H | |||||||||
Wendigo |
24-28 |
|
|
16 |
A, H, HP | ||||||||
Wight |
32-35 |
|
|
18 |
A, H, HP | ||||||||
Wight |
32-36 |
|
|
18 |
A, H, HP | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |