New Horizon specific camps are marked with .
Notes: Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.
These camps are all aimed at 6 member parties.
- Update 4/26: 10-20, 20-30, Merit, Cure Burn, Completed*. Mobile Friendly.
- Update 4/28:
-Rayseffect
Level 10-20[]
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
10-15 | La Theine Plateau | (H-12), Valkurm Dunes Zone | Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13. |
10-15 | Konschtat Highlands | (F-3),(I-5),(L-6) | F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains. |
10-14 | Valkurm Dunes | (L-10), (K-9) Tunnel, (D-7), (E-7)
|
Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn. |
10-14 | Buburimu Peninsula | (E-7) Outpost, (E-9)
|
If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level. |
11-13 | Maze of Shakhrami | Western Side
|
|
11-13 | Gusgen Mines | Konschtat Zone
|
Monk or manaburn party recommended. |
11-13 | Meriphataud Mountains | Tahrongi Zone
|
|
11-14 | Tahrongi Canyon | (F-6) | Bees seem to use Pollen more often than others. Goblins in area. |
12-15 | Tahrongi Canyon | (I-8) | |
12-14 | Ordelle's Caves | (F-3)
|
La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel |
12-15 | Carpenter's Landing | Docks
|
Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria |
12-15 | Jugner Forest | Batallia Zone, Outpost
|
Black mage strongly recommended. |
13-17 | Meriphataud Mountains | (E-6) Outpost
|
2 goblins around, can be fought depending on party |
13-18 | Valkurm Dunes | (H-9), (E-9), (I-9), (I-7) Signpost
|
Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it. |
13-18 | Pashow Marshlands | (G-9)
|
Be wary of Funguars linking by sound |
15-18 | Valkurm Dunes | Outpost, Oasis, Gustav Zone, (D-6)
|
Oils and powders required to reach Gustav zone. |
15-18 | Buburimu Peninsula | (J-6), (J-7), (K-9)
|
Notes: Leecher's cast Cure 3, Silence recommended |
15-18 | Carpenter's Landing | Jugner Zone
|
Antidotes and echo drops strongly recommended. WHM required.
Black Mage recommended. Use NW Jugner Forest zone. Oils required to reach camp. |
15-17 | Buburimu Peninsula | (G-6) | Supports up to 2 parties. |
15-18 | Pashow Marshlands | (F-5)
|
Water elemental can sometimes spawn in the back,
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed |
15-19 | Korroloka Tunnel | Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side
|
Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range. |
16-19 | Inner Horutoto Ruins | Magic Gate of Horutoto
|
Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive. |
17-20 | Valkurm Dunes | (H-9), (I-9), (E-9) Beaches, Gustav Zone
|
Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. |
17-20 | Maze of Shakrami | (H-5) Map 2
|
8 crawlers, 10 if you roam into the eastern tunnel |
17-21 | Meriphataud Mountains | (D-6) by Spine
|
Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine |
18-21 | Castle Oztroja | Main Zone/Entry
|
Layout of the zone heavily favors a moving party. Everything aggros. |
18-21 | Beadeaux | Main Zone/Entry
|
All of the mobs aggro. |
18-21 | Rolanberry Fields | Pashow Zone, Shed
|
Thief or Ranger with Acid Bolts recommended. Silent Oils required to reach Jeuno. |
18-23 | Buburimu Peninsula | (J-7) East Beach, (H-9) South Beach
|
Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. |
19-21 | Qufim Island | (H-7)
|
Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. |
19-22 | Gusgen Mines | Stairs
|
Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN. |
19-22 | Buburimu Peninsula | (I-6) | Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high. |
19-22 | Carpenter's Landing | Center Landing Docs (NW Jugner Zone)
|
Oils and Powders recommended |
19-22 | Davoi | Jugner Zone
|
Bats that pop at night aggro. |
19-22 | Yughott Grotto | Upper Grotto
|
Oils and powders required to reach either Horlais Peak zoneline. |
19-23 | Meriphataud Mountains | (H-5), (E-4), (D-5) | |
19-24 | Rolanberry Fields | (F-7), (F-8), (F-10), (G-10), (H-10), (H-11), (H-12), (J-10)
|
Level 20-30[]
Level | Zone | Mob | Notes |
---|---|---|---|
20-24 | Sanctuary of Zi'tah | Zone to Meriphataud
|
Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats.
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party). |
20-24 | Lower Delkfutt's Tower | Qufim Zone, Stairs Between 1F/2F (North)
|
Giga Rangers (Lobbers). Hurt. Pull with caution. |
20-24 | Ranguement Pass | H-10. Beyond the door
|
Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops.
Sneak required to reach H-10 camp. |
21-24 | Carptenter's Landing | Camp at either end of the caves
|
Use SE Jugner Forest zone. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. |
22-24 | Qufim Island | (I-8)
|
Potentially supports 2 parties at opposite ends of the cliff. |
22-24 | Maze of Shakhrami | Buburimu Zone
|
Stay in the tunnels. Supports 1 party. |
23-26 | Ordelle's Caves | Waterfall
|
Clipper links. Take care of bomb.Use eastern La Theine zone.
Sneak required to reach camp. Supports 1 party. |
24-27 | Meriphataud Mountains | (D-10) | Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party. Level ranges are close, but need exact updated ranges.
|
24-27 | Sauromugue Champaign | (I-7)
|
|
24-28 | Sauromugue Champaign | (F-8), (G-8)
|
|
29-32 | Bibiki Bay | (H-6),(H-7),(I-6),(I-7)
|
Dhalmels can silence, the area supports 2-3 parties |
29-33 | Sauromugue Champaign | (G-7)
|
The weapons on Horizon here spawn as low as 34 (retail was 36). |
Elshimo Lowlands - Highland (20-???) (Kazham Pass Required)[]
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
24-28 | Yuhtunga Jungle | (G-6),(G-7),(H-6)
|
Patrolling Goblin Smithy |
27-30 | Yuhtunga Jungle | (J-7),(K-7)
|
Need silena and paralyna. Start with lizards at level 27. Mix in coeurls at level 28+.
Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees. |
28-32 | Yuhtunga Jungle | (I-7)
|
|
29-31 | Yuhtunga Jungle | (G-11) - Outpost
|
Beware of holes when pulling |
29-33 | Yuhtunga Jungle | (F-11/G-11)
|
Close to the zone for Sea Serpent Grotto |
29-33 | Yhoater Jungle | (F-7/F-8)
|
|
31-34 | Yhoater Jungle | (G-7)
|
Camp on top of bridge or in tunnel. Watch out for links. Can also kill goblins. |
32-35 | Yuhtunga Jungle | (E-9)
|
|
38-43 | Yhoater Jungle | (J-7), (F-9), (F-11)
|
Beware of NM at J-7 camp |
42-46 | Yhoater Jungle | (K-10) | Mobs do not raise defense (Confirmed by Charsi) |
Level 30-40[]
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
30-33 | Batallia Downs | (J-10)
|
Only 5 spawns, so EXP falls off at 33. |
30-33 | Rolanberry Fields | (K-7)
|
If you sit at the end of the spine, you can pull weapons from both sides |
30-34 | Sauromugue Champaign | (J-10)
|
Only 5 spawns, so EXP falls off at 33. |
30-34 | Bibiki Bay: Purgonorgo Isle | (Everywhere)
|
Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties. |
31-33 | Eastern Altepa Desert | (J-7)
|
|
31-33 | Eastern Altepa Desert | (H-6), (I-6)
|
|
34-37 | Garliage Citadel | (G-7) Map 1, (I-9) Map 1
|
Beetles aggro, bats link, beetles will be difficult at 34 |
34-38 | Sanctuary of Zi'tah | (H-10)
|
Echo Drops or Silena recommended, supports 1-2 parties |
35-37 | Eldieme Necropolis | Enter at (G-8) Batallia Downs
|
|
35-38 | Sanctuary of Zi'tah | (J-9)
|
|
35-38 | Crawler's Nest | (I-9) Map 1
|
Many total spawns, easily supports 2+ parties. |
35-38 | Western Altepa Desert | (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
|
|
36-39 | Sanctuary of Zi'tah | (I-9)
|
|
38-41 | Crawler's Nest | (G-9) Map 1
|
Supports 1 good party, 2 parties is questionable. |
38-41 | Gustav Tunnel | (K-7) Valkurm Side
|
Sufficient mobs for 2 parties. |
38-41 | Fei'Yin | Hallway east of Fountain Room
|
2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats. |
39-42 | Western Altepa Desert | (I-8)
|
Dhalmels found on both sides of the fork, watch out for Antican aggro |
Level 40-50[]
Level 50-60[]
Level 60-70[]
Bibiki Bay[]
Level 61-63[]
- Target(s): Tragopan
- Location: G-6
- Notes: Supports 1 party
Labryinth of Onzozo[]
Level 60-63[]
- Targets: Torama, Goblins
- Location: (H-6), (I-6)
- Notes: Supports up to 2 parties.
Ru'Aun Gardens[]
Level 63-68[]
- Target(s):Flamingo
- Location: Various islands around the map
- Notes: Need Sky Access - ZM 14+
Beaucedine Glacier[]
Level 61-64[]
The Boyhada Tree[]
Level 64-66[]
- Target(s): Processionaire, Darter
- Location: 3rd map, F-11, E-12
- Notes:
Den of Rancor[]
Level 65-68[]
- Target(s): Tormentor, Puk
- Location: Bloodlet Springs Entrance from Yhotar Jungle
- Notes: First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.
Cape Terrigan[]
Level 65-67[]
- Target: Sand Cockatrice (71-73)
- Location: (H-7)
- Notes: Need Stona
Level 68-71[]
- Targets: Arid Lizard (76-78), Dust Bat (77-78), Manticore
- Location: Zone to Gustave Tunnel
- Notes: Bats pop at night. Everything links. Even bats and lizards link. Supports 1 party
Level 68-72[]
- Targets: Greater Manticore (76-79), Sand Cockatrice (71-73)
- Location: (G-5)
- Notes:
Bibiki Bay[]
Levels 67-72[]
- Targets: Tartarus Eft (76-79), Hobgoblins (78-80)
- Location: (G-10)
- Notes:
Level 70-75[]
Bibiki Bay[]
Level 69-73[]
- Target(s): Catoblepas (79-81)
- Location: (G-6), (F-9), (G-9)
- Notes:
Ro' Maeve[]
Level 70-75[]
- Target(s): Apocalyptic Weapon (78-80), Infernal Weapon(78-80), Darksteel Golem (81-82).
- Location: (0-9) (A-9). East and West Moon gates.
- Notes: Can camp right in front of West and East moongate. No pass needed. 2 more camps available behind moongate.
Merit Camps[]
Zone | Camp/Mob(s) | Notes |
---|---|---|
Ro'Maeve | (0-9) (A-9). East and West Moon gates.
|
|
Fei'Yin | Cassie Room
|
|
Misareaux Coast | Close to Tavnazia Safehold Zone
|
|
Lufaise Meadows | (K-7)
|
|
Toriamarai Canal | (J-8, 9) Map 2
|
Need Rhinostery Certificate for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charm. |
Bibiki Bay, Purgonorgo Isle | (H-10), (H-11)
|
Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. |
ManaBurn Camps[]
- These camps are ideally for SMNx2 BLMx4 so magicbursts improve damage as mobs gain more tp from BLM nukes.
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
14-18 | La Theine Plateau | (G-6) Carbuncle Quest | Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night. |
25-28 | Qufim Island | (G-8) | Raises defense at start of fight. MP Burn recommended or Magic Burst required. |
29-31 | Eastern Altepa Desert | (J-9) | Raises defense at the start of fight, MP Burn recommended or Magic Burst required. |
31-34 | Eastern Altepa Desert | (F-6)
|
Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link |
31-34 | Beaucedine Glacier | (G-10) Pond | Defense up untested |
33-35 | Beaucedine Glacier | (J-9) Upper level | |
33-35 | Yuhtunga Jungle | (E-9) | Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link |
35-37 | Sauromugue Champaign | (J-9) | Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link |
39-43 | Yuhtunga Jungle | (H-10) | Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link |
42-45 | Battalia Downs | (H-5) | Raises defense at start of fight, MP burn recommended or Magic Burst required. Resistant to piercing damage. |
42-46 | Yhoater Jungle | (I-11) | Raises defense at start of fight, MP burn recommended or Magic Burst required. Resistant to piercing damage. |
48-51 | Western Altepa Desert | (E-11) | Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link |