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WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.

  • Spells that use the Healing Magic skill all help players recover from battle.
  • These spells help players regain Hit Points, remove negative Status Effects, deal damage to undead, or recover from K.O..
  • Healing Magic skill also helps defend against spell interruptions for any spell within its category.
  • All healing magic spells are Light based.

Cure[]

On HorizonXI, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency.

https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua

The "power" formula is believed to be as follows: (MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power

Cure Level MP Cost Casting Time Recast Time
Cure I 8 MP 2 seconds 8 seconds
Cure II 24 MP 2.25 seconds 5.5 seconds
Cure III 46m MP 2.5 seconds 5 seconds
Cure IV 88m MP 2.5 seconds 8 seconds
Cure V 135 MP 2.5 seconds 10 seconds

Cure[]

Cure will only heal for a minimum of 20 HP until a player reaches a power of 100. of which it will heal for 30 before cure modifications.

Cure II[]

Learnable by WHM 11, RDM 14, PLD 17.

Cure II will only heal for a minimum of 75 HP until a player reaches a power of 170. of which it will heal for 90 before cure modifications.

Cure III[]

Learnable by WHM 21, RDM 26, PLD 30.

Cure III will only heal for a minimum of 160 HP until a player reaches a power of 300. of which it will heal for 190 before cure modifications.

Cure IV[]

White Mage 41,Red Mage Lv. 48, Paladin Lv. 55 Cure IV will only heal for a minimum of 330 HP until a player reaches a power of 460, of which it will heal for 390 before cure modifications.

Cuve V[]

White Mage 61 Cure V will only heal for a minimum of 570 HP until a player reaches a power of 560, of which it will heal for 690 before cure modifications.

Example of the math[]

  • cure IV

{ { power = 220, maxCap = 330, rate = 0.6666, constant = 165, minCap = 270 }, { power = 460, maxCap = 390, rate = 2, constant = 275, minCap = 270 }, { power = 999, maxCap = 390, rate = 6.5, constant = 354.6666, minCap = 270 } } after this, then bonuses such as day, weather, staff, potency are figured in.


Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
White Mage A+ 6 114 276
Paladin C 5 105 225
Red Mage C- 5 105 220

See: Combat Skills for more Skill information.


Equipment that Enhances this Skill[]

By Amount Added[]

Name Skill Increase
+15 +12 +10 +9 +7 +6 +5 +3
Cleric's Pantaloons Check
Cleric's Pantaloons +1 Check
Healer's Mitts Check
Healer's Mitts +1 Check
Scholar's Pants Check
Scholar's Pants +1 Check
Duelist's Tabard +1 Check
Duelist's Tabard Check
Narval Check
Prelatic Pole Check
Valor Coronet Check
Valor Coronet +1 Check
Warlock's Tights Check
Warlock's Tights +1 Check
Argute Loafers +1 Check
Argute Loafers Check
Healing Mace Check
Healing Torque Check
Patrician's Cuffs Check
Rune Rod Check
Altruistic Cape Check
Druid's Slops Check
Marduk's Shalwar Check
Nashira Manteel Check
Healing Earring Check
Phi Necklace Check

By Equipment Slot[]

Weapons[]

Level Name Jobs Bonus
52 Healing Mace WHM +7
67 Narval DRG +10
70 Rune Rod WHM/BLM/SMN +6
71 Prelatic Pole All +10

Head[]

Level Name Jobs Bonus
73 Valor Coronet PLD +10
75 Valor Coronet +1 PLD +10

Neck[]

Level Name Jobs Bonus
65 Healing Torque All +7
75 Phi Necklace All Salvage:+3

Body[]

Level Name Jobs Bonus
74 Duelist's Tabard RDM +10
75 Nashira Manteel WHM/BLM/RDM/SMN/BLU +5
75 Duelist's Tabard +1 RDM +12

Hands[]

Level Name Jobs Bonus
60 Healer's Mitts WHM +15
70 Patrician's Cuffs MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP/DNC/SCH +6
74 Healer's Mitts +1 WHM +15

Legs[]

Level Name Jobs Bonus
56 Warlock's Tights RDM +10
56 Scholar's Pants SCH +15*
64 Druid's Slops WHM/BLM/RDM/BRD/SMN/SCH +5
73 Cleric's Pantaloons WHM +15
74 Warlock's Tights +1 RDM +10
74 Scholar's Pants +1 SCH +15*
75 Marduk's Shalwar WHM/BRD/SMN +5
75 Cleric's Pantaloons +1 WHM +15
*Under the effects of Light Arts

Feet[]

Level Name Jobs Bonus
72 Argute Loafers SCH +7
75 Argute Loafers +1 SCH +9

Back[]

Level Name Jobs Bonus
73 Altruistic Cape All +5

Earring[]

Level Name Jobs Bonus
35 Healing Earring All +3

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All items (18)

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