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WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.

This branch of magic embodies the spiritual energy within white magic and utilizes it into several powerful forms. Although divine magic can be harnessed into devastating blasts of pure light energy, this power is often ineffective without spiritual or mental inspiration.

There are four types of Divine Magic spells:

  • Banish : Deals light-based damage to target, lowers Undead's damage resistance for a certain amount of time.
  • Holy : A fast-casting spell that deals Light damage to an enemy.
  • Flash : A fast-casting spell that temporarily blinds an enemy, greatly lowering its accuracy.
  • Repose : Puts an enemy to sleep. Verification Needed Likely OOE

Divine Magic Skill is the skill base from which Divine Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein and determines if a Divine Magic spell is resisted or not. Divine Magic Skill also helps defend against spell interruptions for any spells in its category.

Note: All Divine Magic is Light based, thus it is especially powerful against Undead monsters.

Note: Red Mages have no natural Divine Magic spells, despite having Divine Magic skill. This is because Dia, Diaga, and Dia II used to be Divine Magic, but were later changed to Enfeebling Magic. They also used to have Flash, but it was removed. Scholars also have Divine Magic skill with no native Divine Magic spells, though they are able to utilize such spells granted by a subjob at full effect as a result.


Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
White Mage A- 6 114 269
Paladin B+ 5 109 256
Scholar* D (B+)* 4(5)** 101(109)* 210(256)*
Red Mage E 4 94 200
  • Scholar's Divine Magic skill increases to B+ rating under Light Arts.
    • Scholar's Divine Magic skill can only increase to B+ rating at Level 1 by using Tabula Rasa.

See: Combat Skills for more Skill information.

Equipment that Enhance this Skill[]

By Amount Added[]

Name Skill Increase
+15 +13 +10 +8 +7 +5 +4 +3 +1
Healer's Pantaloons Check
Healer's Pantaloons +1 Check
Scholar's Pants Check
Scholar's Pants +1 Check
Mighty Pole Check
Neptune's Staff Check
Water Staff Check
Gallant Surcoat +1 Check
Hauteclaire Check
Divine Torque Check
Marduk's Tiara Check
Altruistic Cape Check
Elite Beret +1 Check
Gallant Surcoat Check
Holy Wand +1 Check
Knight's Earring Check
Nashira Seraweels Check
Templar Sabatons Check
Elite Beret Check
Holy Wand Check
Sacred Wand Check
Chi Necklace Check
Divine Earring Check
Skirnir's Wand Check
Sealed Mace Check

By Equipment Slot[]

Weapons[]

Level Name Jobs Bonus
39 Sealed Mace WHM +1
51 Water Staff All +10
51 Neptune's Staff All +10
67 Holy Wand WHM/BLM/RDM/SMN/BLU/SCH +4
67 Sacred Wand WHM/BLM/RDM/SMN/BLU/SCH +4
67 Holy Wand +1 WHM/BLM/RDM/SMN/BLU/SCH +5
68 Skirnir's Wand WHM/BLM/RDM/SMN/BLU/SCH +3
71 Hauteclaire PLD/DRK +8
72 Mighty Pole WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH Windsdays:+13

Head[]

Level Name Jobs Bonus
74 Elite Beret WHM/BLM/RDM/SMN/BLU/SCH +4
74 Elite Beret +1 WHM/BLM/RDM/SMN/BLU/SCH +5
75 Marduk's Tiara WHM/BRD/SMN +7

Neck[]

Level Name Jobs Bonus
65 Divine Torque All +7
75 Chi Necklace All +3

Body[]

Level Name Jobs Bonus
60 Gallant Surcoat PLD +5
74 Gallant Surcoat +1 PLD +8

Legs[]

Level Name Jobs Bonus
56 Healer's Pantaloons WHM +15
56 Scholar's Pants SCH +15*
74 Healer's Pantaloons +1 WHM +15
74 Scholar's Pants +1 SCH +15*
75 Nashira Seraweels WHM/BLM/RDM/SMN/BLU +5
*Under the effects of Light Arts

Feet[]

Level Name Jobs Bonus
61 Templar Sabatons WHM/PLD +5

Back[]

Level Name Jobs Bonus
73 Altruistic Cape All +5

Earring[]

Level Name Jobs Bonus
35 Divine Earring All +3
72 Knight's Earring All +5

All items (2)

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