Clothcrafting is a craft that works with natural threads to craft lightweight armor and capes often used by magic wielding classes. The creation of fletchings is another noteworthy specialty. The Weavers' Guild headquarters is located in the Federation of Windurst, though guild representatives can be found elsewhere. There you can obtain Synthesis Image Support to assist your crafting, as well as buy and sell guild related items. Guild members beyond the rank of Novice can earn Guild Points, used to purchase items exclusive to crafters.
The Weavers' Guild is open 6:00 - 21:00.
By speaking to Ponono, the Guild Master, you can sign up to the guild and get a free Earth crystal.
Synthesis Image Support NPCs[]
Synthesis image support temporarily raises your skill by 1 point. Advanced support raises your skill by 3 points, and requires a small fee based on your crafting rank. Synthesis Image Support can be obtained from the following Guild representatives:
The following items can be utilized when your Cloftcraft skill is less than 40, and you do not have Synthesis Image Support:
Item
Notes
Trainee Scissors
Latent Effect: Clothcraft Skill +1
Guild Test Items[]
Every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) a Clothcrafted item of the guild's choosing. This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap). Once you have the requisite skill, speak with the Guild Master, Ponono.
Level
Item Requested
Rank Acquired
8-10
Cape
Recruit
18-20
Cotton Cape
Initiate
28-30
Heko Obi
Novice
38-40
Feather Collar
Apprentice
48-50
Wool Bracers
Journeyman
58-60
Red Cape
Craftsman
68-70
Wool Doublet
Artisan
78-80
Silk Cloak
Adept
88-90
Arhat's Hakama
Veteran
98-100
Swith Cape
Expert
Guild Points Items[]
Once you have attained the rank of Novice, you may begin to earn Guild Points with the Weavers' Guild. Note that you may only accumulate Guild Points for one guild at a time. The "Item of the Day" that the guild will accept changes every day at Japanese Midnight, and varies by crafting rank. Speak with Hauh Colphioh, at (G-12) in Windurst Woods to find out what the item is, determine the limit to how many points can be earned, turn in items for points, and to spend points on Guild Point Items. Also, FFXIAH posts daily guild items.
Points
Item
Req. Rank
Notes
10,000
Spinning
Novice
This special weaving ability allows you to work fiber with a Spindle, making it easier to process more thread with one crystal.
10,000
Fletching
Novice
This special weaving ability allows you to sew feathers with Zephyr Thread, making it easier to process more fletching with one crystal.
40,000
Cloth Ensorcellment
Novice
This special weaving ability allows you to enchant cloth with the power of black magic.
40,000
Cloth Purification
Novice
This special weaving ability allows you to enchant cloth with the power of white magic.
10,000
Weaver's Belt
Apprentice
A belt that has Enchantment: Synthesis Image Support
70,000
Magnifying Spectacles
Journeyman
A pair of glasses that gives +1 to your Clothcraft skill.
80,000
Tailor's Ring
Craftsman
Clothcraft Success Rate +1%. Cannot synthesize high quality items.
50,000
Spinning Wheel
Artisan
A piece of Furniture that gives Moghancement: Clothcraft Skill.
100,000
Weaver's Apron
Artisan
An apron that gives +1 to your Clothcraft skill.
15,000
Weavers' Emblem
Veteran
The familiar emblem of the Weavers' Guild. Used to make Weavers' Stall.
150,000
Gilt Tapestry
Veteran
A piece of Furniture that gives Moghancement: Clothcraft Skill.
200,000
Weaver's Signboard
Veteran
A sign used by tailors to indicate their guild's services to the public.
20,000
Way of the Weaver
Veteran
A deceptively slim volume containing a staggering wealth of knowledge for the expert clothcrafter. You are particularly struck by a chapter entitled "Trendsetter: How to improve Your Customers' Fashion Sense and Make a Killing in the Process."
Guild Merchants[]
Guild Merchants buy and sell craft related goods during the guild's hours of operation. Prices can vary greatly depending on supply and demand, and unlike Standard Merchants, they can sell out of inventory.